#include "Bullet3Dynamics/shared/b3Inertia.h"
#ifdef __cplusplus
extern "C" {
#endif
b3Inertia* bullet_Newb3Inertia(){
	b3Inertia* wrap_out = new b3Inertia();
	return wrap_out;
}

b3Matrix3x3* bullet_b3Inertia_GetFieldOfM_initInvInertia(b3Inertia* c_this){
	return (b3Matrix3x3*)(&c_this->m_initInvInertia);
}

b3Matrix3x3* bullet_b3Inertia_GetFieldOfM_invInertiaWorld(b3Inertia* c_this){
	return (b3Matrix3x3*)(&c_this->m_invInertiaWorld);
}

#ifdef __cplusplus
}
#endif
